Unity3D以中间件供应商的方式支持Wii平台开发制作授权.

Unity,领先的3D游戏开发游戏工具供应商,今天宣布它将作为一个授权的中间件供应商支持任天堂Wii控制台.Unity3D引擎是创建3D单机游戏,Web游戏和领先的移动设备和电视游戏不二的选择.

“Unity3D简化游戏开发过程使使用者能迅速和有效的创造和移植游戏到Wii之上”,Unity总裁兼首席执行官大卫说,”Unity3D提供最快的制作周期,使开发商能尽量利用Wii来创新.开发人员可以创建丰富炫丽的3D内容,通过这一个过程,无论在什么平台之上与其他任何可用的工具相比都将是最简单,支持性最好的.”

Unity3D引擎,允许开发人员创建,修改,移植对Wii的游戏功能,具有以下特点:

实时预览:播放按钮允许开发人员即使预览他们的游戏创作内容,目前正是因为它的存在,无论在项目制作的任何阶段,用户都可以实时的去修改任何对象的属性和预览结果.

原文如下:
Unity Technologies, a leading 3D game development tool provider, today announced it is supporting the Nintendo Wii™ console as an authorized middleware provider. The Unity game engine is the cutting-edge choice for creating visually-rich, 3D games for the desktop, Web, and leading mobile devices and video game consoles.

“Unity has streamlined the game development process with an engine that is tuned for quickly and efficiently creating and porting games to the Wii,” said David Helgason, CEO of Unity Technologies. “Unity provides the fastest iteration time, which is crucial when a developer wants to make best use of the Wii console’s innovative controllers. Developers can create rich, visually engaging 3D content through a process that is simpler and more seamless than any other tool set available — regardless of the platform.”

Unity’s game engine allows developers to create, modify and iterate on Wii game functionality with the following features:

Live Preview: The play button allows developers to instantly preview their game inside the authoring environment exactly as it currently exists, regardless of the development phase. Users can modify any object’s properties and see the results in real-time without pausing.

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