Unity历史版本下载列表 Continue reading

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Autodesk FBX插件各种版本下载 Continue reading

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Unity5.0更新列表

Unity 5.0 is our biggest and boldest release ever. Powerful new features in Unity 5 include:

  • The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
  • Real-time Global Illumination, built on Geomerics Enlighten technology.
  • The Audio Mixer, to massively improve audio in your game.
  • HDR Reflection Probes to enhance visual fidelity.
  • PhysX 3.3 to bring massive performance improvements to 3D physics.
  • Major updates to the animation system.
  • WebGL preview.

And of course, many more new features and updates. Keep reading to learn more.

 

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Unity4.6.3更新列表

The Unity 4.6.3 release brings you some improvements and fixes. Read the release notes below for details.

For more information about the previous main release, see the Unity 4.6 Release Notes.

 

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Unity4.6.2更新列表

The Unity 4.6.2 release brings you some improvements and fixes. Read the release notes below for details.

For more information about the previous main release, see the Unity 4.6 Release Notes.

 

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Unity4.6.1更新列表

he Unity 4.6.1 release brings you some improvements and fixes. Read the release notes below for details.

For more information about the previous main release, see the Unity 4.6 Release Notes.

 

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Unity4.6更新列表

With Unity 4.6 all Unity developers get access to polished and optimized UI tools to do far more, far faster with much less coding.

Don’t forget that, as we announced here, we plan to ship a beta preview of our iOS ARM64-bit feature based on Unity 4.6.x in January 2015.

Plus, for detailed information about the integration of bug fixes from the 4.5.5 patch releases see here.

Read on for the full list of new features and updates in Unity 4.6!

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Unity4.5.5更新列表

IMPROVEMENTS

  • Editor: Added additional logging when the MonoDevelop script editor was opened on OSX.
  • iOS: Added support for iPhone 6 & iPhone 6 Plus.
  • iOS: Display the number of finished files in AOT cross-compile progress bar.
  • Linux: Implemented screen-fullscreen command line option.
  • OSX: Implemented show-screen-selector command-line option.
  • Physics: Show inspector warning when a 2D collider removes generated collision shape(s) because they fail verification. This supplements the existing warning when no collision shapes are present.
  • Shaders: Improved performance of importing complex surface shaders (with many multi_compile directives).
  • Shaders: Improved performance of shader compilation for OpenGL platforms.

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Unity在 Web平台的未来

最近,我们收到很多开发者的咨询,大家最担心的问题就是网页游戏未来的发展,尤其是谷歌浏览器(Google Chrome)对Unity Web Player的支持,所以我们发表本文来帮助大家作出解答。

Google在2013年秋季宣布,计划在2014年年底,Chrome将停止对NPAPI的支持(http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html)。NPAPI是可提供本地代码在Chrome中正常运行的API,也是Unity Web Player运行的基础。
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Unity4.5.4更新列表

FEATURES

  • Android: Added the ability to deploy and run games on Android TV.

IMPROVEMENTS

  • Graphics: Added Texture2D.EncodeToJPG with JPG quality argument.
  • Graphics: Added Visible in Background option to windowed fullscreen.
  • Linux: Stop force-disabling sync to vblank when a compositing window manager is detected.
  • Physics 2D: All 2D physics components now perform faster GetComponent<> lookups.
  • Terrain: Added an option to preload all detail patches and keep them loaded in memory. Set via the Terrain settings and with the “collectDetailPatches” property. Can reduce hiccups when navigating a Terrain.
  • Terrain: Improved tree culling performance.
  • Windows Phone / Store: Slightly improved performance in master builds.

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