Unity历史版本下载列表 Continue reading

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Autodesk FBX插件各种版本下载 Continue reading

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Unity在 Web平台的未来

最近,我们收到很多开发者的咨询,大家最担心的问题就是网页游戏未来的发展,尤其是谷歌浏览器(Google Chrome)对Unity Web Player的支持,所以我们发表本文来帮助大家作出解答。

Google在2013年秋季宣布,计划在2014年年底,Chrome将停止对NPAPI的支持(http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html)。NPAPI是可提供本地代码在Chrome中正常运行的API,也是Unity Web Player运行的基础。
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Unity4.5.4更新列表

FEATURES

  • Android: Added the ability to deploy and run games on Android TV.

IMPROVEMENTS

  • Graphics: Added Texture2D.EncodeToJPG with JPG quality argument.
  • Graphics: Added Visible in Background option to windowed fullscreen.
  • Linux: Stop force-disabling sync to vblank when a compositing window manager is detected.
  • Physics 2D: All 2D physics components now perform faster GetComponent<> lookups.
  • Terrain: Added an option to preload all detail patches and keep them loaded in memory. Set via the Terrain settings and with the “collectDetailPatches” property. Can reduce hiccups when navigating a Terrain.
  • Terrain: Improved tree culling performance.
  • Windows Phone / Store: Slightly improved performance in master builds.

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Unity4.5.3更新列表

FEATURES

  • Core: Added Resources.LoadAsync() to asynchronously load assets from the Resources folders (Pro only).
  • Editor: Added iOS support for Unity Remote 4 on Windows.
  • Graphics: Added support for the -nographics command line argument in OS X.
  • Windows Phone: Unity now supports building native Windows Phone 8.1 applications.
  • Windows Store / Phone: Unity now supports building “Universal” Windows Store/Phone applications.
  • Windows Player: Added ability to select target monitor in the resolution dialog, including devices like Oculus Rift.
  • Windows Player: Added option to run in either exclusive full-screen mode or windowed full-screen mode with DirectX 9. DirectX 11 always runs in “windowed fullscreen” mode now. This fixes Alt-Tab issues and “run in background” functionality, among other things.

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Unity4.5.2更新列表

FIXES

  • 2D : SpriteRenderers with a negative scale can now batch together with SpriteRenderers with a positive scale.
  • 2D : Sprite references will not break if sprites are renamed or deleted using the Sprite Editor.
  • Android : Fixed the build failure on latest Android SDK (v23)
  • Android : Switched to UTF encoding for compiling java resource files
  • Asset Management : Assets referenced by GUIStyle are no longer incorrectly collected by UnloadUnusedAssets
  • AI : NavMesh carving obstacles are spatially sorted for robustness.
  • Asset Import : Autodesk Maya 2015 not supported, MEL scripts need to be updated
  • Audio : Fixed regression with AudioClips that are flagged as streaming
  • Core : Added AssetBundle.CreateFromMemoryImmediate, to create AssetBundles from a byte array synchronously.
  • Core : Asset Bundle Export performance increase
  • Documentation : Updated documentation based on user feedback and minor bugs found
  • Documentation : Add a section on script serialisation and serialisation in general.

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Unity4.5.1更新列表

UNITY 4.5.1

The Unity 4.5.1 release brings you some improvements and fixes. Read the release notes below for details.

For more information about the previous main release, see the Unity 4.5 Release Notes.

IMPROVEMENTS

  • iOS: add support for script debugging over USB

FIXES

  • 2D: Very thin down-scaled textures will now produce sprites correctly.
  • 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
  • Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
  • Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
  • iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen

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Unity4.5.0更新列表

UNITY 4.5

Check out the highlights of this feature-packed release:

  • 450+ Fixes
  • 2D physics makeover
  • Update to the shader compiler
  • Improved MonoBehaviour serialization
  • iOS support for OpenGL ES 3.0

FEATURES

Graphics features:

  • Shader importing has been massively improved:
    • Shaders are imported much faster, especially complex surface shaders. Instead of compiling all shader variants for all possible platforms at import time, now the needed shader variants for needed platforms are compiled on-demand. Shader compilation results are cached under Library folder, so identical compilations happen much faster.
    • Error reporting was improved. Errors are reported on correct lines (imagine that!), and errors in .cginc files report the filename.
    • Surface shader debugging was improved. No more “#pragma debug” nonsense; just click “Show generated code” in the inspector.
  • Added Sparse Texture support (also known as “mega textures” or “tiled textures”). This is a low-level API feature, see SparseTexture class. Implemented on DirectX 11.2 (via tiled resources) and desktop OpenGL (via ARB_sparse_texture).
  • Added stereoscopic rendering on DX 11.1 (requires Windows 8.1 and compatible hardware).
  • Introduced support for OpenGL ES 3.0 on iOS devices (starting with A7 devices).
  • Graphics: Support for 3D textures in OpenGL ES 3.0.

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Unity 2D入门基础教程

写在前面的话:转载肯定会留原文链接,作者的署名,这是毋庸置疑的.而我的习惯是翻译完文字后会通知到原作者并分享给原作者翻译后的版本,比如像我做EZGUI的帮助文档的时候,作者特意将其帮助文档的”源工程”给我发来了.NGUI的作者也开心的把我的译文链接放到了他官网做为NGUI中文版教程,我们都是做着开心的事,而这个2D教程原作者偏偏要我把博客上这篇教程删除掉,说不授权给除了他们自己网站外的第三方网站发表,要是愿意的话也可以加入他们的翻译组,加入后才可以把我翻译的这个教程放到他们的网站上,仅此而已.虽然老外版权意识浓厚,但我还是觉得他们这是很蛋疼的行为,我决定选择无视他,并且保留这篇教程,退一步讲惹急了我把截图都换成我自己的,改一改文字,干脆变成原创教程好了…..呵呵呵….

==================================华丽的分割线==================================

如果用以前版本的Unity做2D游戏,虽然能做,但是要费很多周折.
比如你可以将一张纹理赋予一个”面片”网格,然后用脚本控制它的动画调整它的位移.如果你要使用物理引擎,那么还要将这个Obeject处理3D的,所以你还要确保你的Object要有足够的深度以确保他们在其它轴向上不起冲突.或者你选用一个第三方插件,如2D Toolkit或者Orthello 2D Framework,他们有着强大的功能,但同样需要你去做一些约束工作.
当上面这些你仍然可以选用上面这些方法的时候,Unity4.3增加了原生的2D开发环境,让我们一探究竟吧.

overview_pic

这个教程将带你探索Unity的2D工具,教程将引导你做一个主题为僵尸的iOS游戏.教程重点在于一个新的资源类型-“Sprite”,你将学到所有关于Sprite知识,在后续的教程里你将学会如何通过Unity的动画系统控制动画,以及用到Untiy的2D物理引擎的支持.

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Unity 4.3.4 更新列表

Improvement

  • Editor: Improved OS X Mavericks performance in the editor. Works around freezes and sluggish performance on some Mac configurations due to OpenGL driver issues

Fixes

  • iOS: Fixed case when big WWW downloads were silently failing
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