It’s been with us since Unity 1.0, but its time is finally coming: we have begun the deprecation process for UnityScript, the JavaScript-like scripting language available as an alternative to C# in Unity today.
自从Unity 1.0以来,我们就一直在使用它,但是它的时机终于到了:我们已经开始弃用UnityScript,这是一种类似于JavaScript的脚本语言,如今已成为Unity中C#的替代语言。
In this blog post, we’ll go into the details behind the decision, but to briefly summarise: continued support for UnityScript is obstructing our ability to deliver new scripting-related features, and only about 3.6% of projects are using it heavily.
在此博客文章中,我们将详细讨论该决策背后的细节,但简要地总结一下:对UnityScript的持续支持阻碍了我们交付与脚本相关的新功能的能力,只有大约3.6%的项目正在大量使用它。
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