"腐败"的晚餐

上周就险些被某些”不良”人士拉去奢侈.昨晚终于没忍得住诱惑.上了贼船.为了这一顿海鲜.我好几天都没吃饭啊.只靠点凉白开维持体力.真不容易啊.

和朋友去了立水桥的海鲜大市场.买了N斤生猛海鲜,哇哈哈.然后找了代加工的饭店.在几次近于饿晕的危机后的耐心的等待之后.上来一盘芒果贝,头次吃这种贝.真香啊.狼吞虎咽之后竟然忘记了拍照留念.只能从第二盘大餐开始拍了.小龙虾上来了,谁都别动,我先拍照留念,开吃!!!

接着是花盖蟹.这些海鲜的口味都偏辣.麻辣.

鲍鱼来了,这个酱汁不错.一口没鸟~~~

店家赠送了一碗面条

因为我们战斗力已经耗尽,所以这碗面浪费掉了.后悔啊.把上面那几个扇贝吃了就好了.哈哈.想知道最后我的战果吗?如下图.场面过于凄惨.大家忍忍.

天黑了.回家….闪

最新QQ for Mac Beta 1 Build 530下载(蓝衣版)

一个小小到升级,带来小小的惊喜:

一次小小升级:
修改了接收群图片时显示不正常的问题
修改了PPC系统登陆密码错误问题
增加黑名单陌生人
增加双击好友列表中自己头像带登陆态跳转自己QZone
… …

下载地址:http://dl_dir.qq.com/qqfile/qq/QQforMac/QQ_Beta1_530.dmg  

这是蓝衣版QQ图标,下载解压后覆盖/Applications/QQ.app/Contents/Resources目录下文件即可.我个人比较喜欢蓝衣企鹅,多帅阿.

点击下载此文件

ps:许久没熬夜了,真难受….

开放Unity3D文档翻译协作站浏览权限

因都在忙于生计,所以Unity文档的翻译工作迟迟没有完成.

加之一些人被某些事物所误导,误认为我们翻译组做的翻译最后要有偿出售.所以和翻译组成员决定公开翻译协作站地址.开放浏览权限.

我们的翻译成果是免费共享的!只是为了让更多的人更好的学习使用Unity引擎.请不要附加任何商业元素在我们身上.

协作站的网址是:http://sites.google.com/site/unity3dcn/

可以在任务提交处找到已完成的翻译文档:http://sites.google.com/site/unity3dcn/yong-hu-shou-ce-yi-wan-cheng-fan-yi-ti-jiao-chu

该协作站内任何文档谢绝任何形式的转载.非法转载者请自重.

ps:网上现在所出现的Unity pro破解补丁,含有后门等危险程序,使用者要小心.

Unity for Win版30天试用复位方法

Unity引擎非常强大,性价比又高,为了让大家更充分的学习,现研究出30天复位方法,仅供学习用.请多支持正版.

这里我们一共需要2个软件,第一个当然是Unity了,第二个就是Altiris Software Virtualization Solution(简称SVS),赛门铁克的产品,个人可免费使用.

altirisdownload下载个人版SVS.

运行它能看到一个Get it free按钮,点击它到官网获取一个授权文件,其实它是个文本,里面包含你的序列号.单击下一步,选中Virtualization Admin Tool,如下图:

安装完毕后,在桌面图标运行SVS,选择创建新层.

选中”安装应用程序”,并点击下一步.

输入一个名称,下一步选择全局捕获.

在捕获前,建议停止掉任何无关的软件,因为我们使用的是全局捕获,所以捕获时任何对系统进行的操作都会捕获记录.避免不必要的麻烦,建议关闭所有有动作的程序.比如该死的企鹅.哈哈

安装Unity,耐心的等待安装结束.在运行Unity前停止捕获.

在SVS上右键选中自动启动.

至此为止,”镜像”工作就完成了.放心的去玩Unity吧.或者现在就开始做点”冒险”的事情来刺激一下紧张的神经.

调整系统时间,随你喜欢.

再运行Unity,哦!不,过期了.别担心.选中”重设层”.将刚才对Unity的”危险”操作还原.

再运行Unity,是不是又恢复为30天试用了?

慢慢享用..

本文为威阿原创,转载请注明来至1Vr.Cn,否则MJJ.

Ps:本文完成于Unity pro破解来临之日.心情很复杂.希望Unity的未来更好.别泛滥了.呵呵.访客随手点击点击下方广告.

这几天可能打字太多的缘故,手指尖麻木的疼.该休息休息了….路上黑丝太多,眼睛也累.

Unity iPhone 1.0.2

Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it.

Player Size and Speed Improvements
Texture memory, Mono runtime and uncompressed audio runtime size have been reduced by up to 50%. We also improved the optimized script call optimization. This makes your games take less memory and run faster, while still looking and playing state of the art.

Portrait and Landscape Splash Screens
New and improved splash screens that you can choose from! Five splash screens are included in every built Xcode project (3 portait, 2 landscape). Just choose the one you want to use and rename it “Default.jpg”.

If you would like to evaluate Unity iPhone Publishing, or if you have any questions, then please feel free to contact us at sales@unity3d.com.

Additional Features, improvements, and changes
New Features and Improvements
Reduced memory footprint for uncompressed audio by 50%
“Memory usage for textures reduced by 50%. Texture memory is now freed once it has been submitted to OpenGLES on the device. The “Enable Get/SetPixels” flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc.
Improved iPhone script call optimization
Removed unused parts of Mono runtime
Reduced memory overhead while reading data from disk and slightly improved load times.
Support for several predefined splash-screens (portrait/landscape) for Indie version. Just rename one of the splash-screens in the output directory to Default.png
Exported audio session activation/deactivation functions to AppController.mm
Added Scripting Reference code examples for iPhone specific APIs
Bug Fixes
Fixed audio to play correctly after phone call / text message / alarm interruption occurs
Fixed compressed audio occasionally refusing to play
Fixed AudioSource.PlayOneShot to work correctly with compressed audio
Fixed audio to respect Mute switch and background iPod music
Fixed Pause function and time property for compressed audio clips
Fixed OpenAL memory leak
Fixed PhysX memory leaks
Fixed Audio and Animation assets leaking while loading new scene
Fixed a crash related to playing compressed audio in a sequence
Fixed memory leak while updating Mesh geometry data
Fixed several small memory leaks in rendering module
Fixed asynchronous .NET sockets
Fixed .NET threads
Fixed cross thread boundary calling to the delegates
Fixed UnityEngine.TextEditor stripping
Fixed GUI slider stripping
Fixed GUI scroll view stripping
Fixed IndexOutOfRange exception checking
Fixed Boo.Lang.dll stripping
Fixed occasional crashes of AOT cross compiler