{"id":573,"date":"2011-03-02T01:37:46","date_gmt":"2011-03-02T01:37:46","guid":{"rendered":""},"modified":"2013-02-27T12:05:11","modified_gmt":"2013-02-27T04:05:11","slug":"573","status":"publish","type":"post","link":"https:\/\/1vr.cn\/?p=573","title":{"rendered":"Unity v3.3\u53d1\u5e03!Android\u8d76\u4e0a\u6765\u4e86."},"content":{"rendered":"<p>Unity\u521a\u521a\u53d1\u5e03\u4e863.3\u7248\u672c\u66f4\u65b0.\u8ddd\u4e0a\u6b213.2\u7248\u672c\u66f4\u65b0\u95f4\u9694\u592a\u77ed\u4e86.\u4f3c\u4e4e\u4e0d\u662f\u5f88\u723d.\u6309\u7167\u8fd9\u4e2a\u901f\u5ea6\u518d\u66f4\u65b0\u51e0\u6b21.\u4e0d\u662f\u53c8\u8981\u638f\u94f6\u5b50\u5347\u7ea7\u4e86\u4e48!<\/p>\n<div align=\"center\"><img decoding=\"async\" src=\"wp-content\/uploads\/attachments\/month_1103\/20110302013724x.png\" \/><\/div>\n<p>Unity Android(\u5b89\u5353)\u7248\u73b0\u5728\u5206\u4e3a \u57fa\u7840\u7248\u548c\u4e13\u4e1a\u7248.<br \/>iOS\u548cAndroid\u7684Remote(\u8fdc\u7a0b\u8c03\u8bd5)\u5df2\u7ecf\u5728\u514d\u8d39\u7248\u672c\u4e2d\u5f00\u653e,\u6240\u4ee5\u73b0\u5728\u4f60\u53ef\u4ee5\u6d4b\u8bd5\u4f60\u7684\u79fb\u52a8\u5e73\u53f0\u6e38\u620f\u4e86.<br \/>30\u5929\u7684\u4e13\u4e1a\u7248\u8bd5\u7528\u540c\u6837\u5305\u542b\u4e86iOS\u4e13\u4e1a\u7248\u548cAndroid\u4e13\u4e1a\u7248\u7684\u8bd5\u7528.<\/p>\n<p><strong>Android\u7248\u7167\u6bd4\u9884\u53d1\u5e03\u7248\u7684\u53d8\u5316<\/strong><br \/>Native Activity does not support screen orientation changes during runtime.<br \/>Remote refuses to connect to the Editor once the device was disconnected.<br \/>Improvement performance of audio handling (mixing) on Tegra based devices.<br \/>On-screen keyboard has been completely re-written to support NativeActivity, and handle .hideInput=true;.<br \/>Editor detects minimum OS \/ API version before trying to launch the application.<br \/>AndroidJavaObject et al as proper documentation.<br \/>Added documentation of the AndroidInput class.<br \/>Added correct mapping of CIRCLE button on Xperia Play; must use latest firmware on the device.<br \/>Deprecated WWW.oggVorbis property.<br \/>Remote: Fixed crash in editor caused by editor side of Android Remote.<br \/>Fixed broken detection code for Android SDK API-10 (and API-11).<br \/>Fixed problems with threading and finalizers in AndroidJNI et al.<br \/>Performance improvements of animation skinning on Tegra based devices.<br \/>Support for NativeActivity \/ SonyEricsson Xperia Play.<br \/>Added support for Screen.SetResolution.<br \/>Fully dynamic linkage to Mono; Mono is now available from plugins etc.<br \/>AndroidManifest.xml attribute minSdkVersion exposed under Player Settings \/ Other Settings.<br \/>Fixed exception when using AndroidJavaObject.Get().<br \/>Fixed occasional rendering issues on some Qualcomm based devices (e.g. HTC Vision).<br \/>Fixed various network issues (local IP, ping, HavePublicAddress etc).<br \/>Fixed various touch input related issues (Input.multiTouchEnabled, virtual touches, stale touch IDs).<br \/>Added the Windows registry keys for the JDK lookup on x64 machines.<br \/><strong>\u5176\u4ed6\u6539\u53d8<\/strong><br \/>iPhone\u548cAndroid Remote\u73b0\u5728\u5728Unity\u514d\u8d39\u7248\u4e2d\u4e5f\u53ef\u4ee5\u7528\u4e86.<br \/>Fixed case 392244: Incorrect handling of tall mode of Game View in Android Remote.<br \/>Fixed case 388824: Android Remote flickering.<br \/>Fixed case 388828: Android Remote crashes due to buffer overflow.<br \/>Fixed case 392869: With Build&#038;Run only remove previous installation when update is not possible (otherwise keep PlayerPrefs etc).<br \/>Fixed case 392194: Fixed AndroidJNI lookup of inner (nested) classes.<br \/>Fixed case 392099: Touch data reset when resuming application ; fixes stale touches after pause.<br \/>Fixed case 392922: Fixed problems when using AndroidJNI and Assembly Stripping.<br \/>Fixed case 392847: Flickering rendering problem (mostly seen on GUI elements) or things not being rendered at all.<br \/>Fixed case 392831: Input.GetMouseButtonDown(0) and TouchPhase.Began being out of sync.<br \/>Fixed case 391064: Changed the message presented to Samsung users when the firmware is outdated.<br \/>Fixed case 391739: Text input is now available in NativeActivity mode.<br \/>iOS: Fixed VAO cleanup (case 392221: memory leak when using GUI.Label).<br \/>iOS: Fixed MSAA+discard support: discard read buffer, not draw; discard stencil too.<br \/>Graphics: Improved performance of fixed-function emulation under GLES2.0.<br \/>Audio: Correct audio CPU usage displayed in the Profiler.<br \/>Audio: Fixed WWW.audioClip (wait for the entire clip to download).<br \/>Fixed case 377132: Fixed rare audio bug where one shots are looping.<br \/>Fixed case 391171: Better handling of orthographic scene view camera.<br \/>Fixed case 383402: Fixed continued bouncing OS X Dock icon when using modal progress bars.<br \/>Fixed case 391471: Fixed editor error messages on Windows with some RenderTexture configurations.<br \/>Network: Fixed error when reading 32 bit network view IDs size.<br \/>Remote: Proper icons for the Android Remote.<br \/>Fixed case 388502: AnimationEvents trigger twice when the event pauses animation then starts it again from coroutine.<br \/>Fixed case 391106: Font security warnings showing up.<br \/>Fixed case 390822: Add implementation for IsDirectoryCreated on iOS.<br \/>Fixed case 388828: Various crash fixes for Android Remote.<br \/>Fixed case 373197: iPhone Remote prints excessively to the editor console.<br \/>Fixed case 388824: Unity Remote white-flickers if you reconnect it to the editor.<br \/>Fixed case 389248: Unity Remote refuses to connect to the Editor once the device was disconnected.<br \/>iOS: Xcode 4 is now recognized as proper build tool.<br \/>iOS: Added soft debugger support.<\/p>\n<p>\u7ffb\u8bd1\u4e2d.\u539f\u6587<a href=\"http:\/\/unity3d.com\/unity\/whats-new\/unity-3.3\" target=\"_blank\" rel=\"external\">http:\/\/unity3d.com\/unity\/whats-new\/unity-3.3<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity\u521a\u521a\u53d1\u5e03\u4e863.3\u7248\u672c\u66f4\u65b0.\u8ddd\u4e0a\u6b213.2\u7248\u672c\u66f4\u65b0\u95f4\u9694\u592a\u77ed\u4e86.\u4f3c\u4e4e\u4e0d\u662f\u5f88\u723d.\u6309\u7167\u8fd9\u4e2a\u901f\u5ea6\u518d\u66f4\u65b0\u51e0\u6b21.\u4e0d\u662f &hellip; <a href=\"https:\/\/1vr.cn\/?p=573\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Unity v3.3\u53d1\u5e03!Android\u8d76\u4e0a\u6765\u4e86.<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-573","post","type-post","status-publish","format-standard","hentry","without-featured-image"],"_links":{"self":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=573"}],"version-history":[{"count":1,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/573\/revisions"}],"predecessor-version":[{"id":697,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/573\/revisions\/697"}],"wp:attachment":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=573"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=573"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}