{"id":396,"date":"2008-12-17T11:29:47","date_gmt":"2008-12-17T11:29:47","guid":{"rendered":""},"modified":"2013-02-27T12:23:01","modified_gmt":"2013-02-27T04:23:01","slug":"396","status":"publish","type":"post","link":"https:\/\/1vr.cn\/?p=396","title":{"rendered":"Unity3D for Iphone\u7248\u5347\u7ea7\u52301.0.1\u5566!"},"content":{"rendered":"<p>\u8f6c\u4e00\u4e0bUnity3D\u5b98\u7f51\u7684\u66f4\u65b0\u65e5\u5fd7:<\/p>\n<div align=\"center\"><img decoding=\"async\" src=\"wp-content\/uploads\/attachments\/month_0812\/d20081217112932.jpg\" \/><\/div>\n<blockquote><p>Unity iPhone 1.0.1<br \/>Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt \u2014 if you can think it, you will be able to build it. <\/p>\n<p>Increased Performance<br \/>From changes to the default settings to the addition of iPhone script call optimization, this release is focused on helping to ensure that your games continue to redefine what gamers expect to find on a phone.<\/p>\n<p>Improved Live Preview<br \/>Improvements to the reliability of UnityRemote ensure that all touch phases and accelerator changes are registered while viewing and testing your game inside the Unity Editor. <\/p>\n<p>Compressed Audio<br \/>With mp3\/m4a compressed audio playback, you can include longer playing audio files in your games without compromising your distribution size. <\/p>\n<p>Additional Features, improvements, and changes<br \/>New Features and Improvements<br \/>Added support for compressed mp3\/m4a audio playback. Note that iPhone hardware supports only one compressed audio clip at a time <br \/>Improved performance of script to engine calls by an order of magnitude (e.g calling transform.localPosition is 300% faster). This optimization is disabled by default and should be enabled via Project Settings | Player | iPhone script call optimization property. Note that exception handling will not work correctly when this optimization is enabled <br \/>Improved Mono runtime stability <br \/>Improved gathering of referenced assemblies while building player <br \/>OnApplicationQuit() callback gets called while quiting Unity player <br \/>OnApplicationPause() callback gets called once Unity player becomes inactive <br \/>Added support for Application.OpenURL <br \/>Exposed UnityPause() function to ObjectiveC for better interoperability between custom code and Unity player <br \/>Status bar is now hidden on startup <br \/>Introduced support for explicitly defined bounding volume areas for occlusion culling <br \/>Improved occlusion culling volume generation <br \/>Made input in UnityRemote more reliable. All touch phases and accelerator changes are guaranteed to reach the Editor <br \/>Improved UnityRemote connectivity by exchanging echo packets with Editor to ensure that connection is valid <br \/>Improved internal profiler statistics with various aspects of engine performance being displayed <br \/>Internal profiler statististcs are disabled by default for better performance <br \/>kFPS set to 60 by default to provide stable frame-rate <br \/>Bug Fixes<br \/>Fixed PlayerPrefs bug preventing it to store persistent data <br \/>Fixed memory leak when loading scenes <br \/>Fixed Horizontal\/Vertical slider crash <br \/>Fixed occasional crash during Mono garbage collection <br \/>Fixed crash in AOT cross compilation which subsequently left process hanging on in the background <br \/>Fixed number of bytecode stripping bugs <br \/>Fixed grahics related crash <br \/>Worked around OpenAL bug which caused audio clips sometimes to stop playing <br \/>Fixed trail and line renderers <br \/>Fixed issue where WWW class preventing data to be sent immediately on 3G\/Edge <br \/>Fixed issue with transparent sorting <br \/>Fixed default GUI skin failing to pass build step verification <br \/>Fixed split screen support in the Editor <br \/>Fixed AudioSource playback to respect AudioListener volume <br \/>Fixed assert when skinned characters come into view <br \/>Fixed Screen.width\/height briefly reporting wrong values in the Editor <br \/>Fixed bug where installer pops up old version warning <\/p><\/blockquote>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u8f6c\u4e00\u4e0bUnity3D\u5b98\u7f51\u7684\u66f4\u65b0\u65e5\u5fd7: Unity iPhone 1.0.1Whether on an iPho &hellip; <a href=\"https:\/\/1vr.cn\/?p=396\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Unity3D for Iphone\u7248\u5347\u7ea7\u52301.0.1\u5566!<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-396","post","type-post","status-publish","format-standard","hentry","without-featured-image"],"_links":{"self":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=396"}],"version-history":[{"count":1,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/396\/revisions"}],"predecessor-version":[{"id":939,"href":"https:\/\/1vr.cn\/index.php?rest_route=\/wp\/v2\/posts\/396\/revisions\/939"}],"wp:attachment":[{"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/1vr.cn\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}