Unity iPhone 1.0.2

Whether on an iPhone or an iPod Touch, you will be able to dazzle your audience with the finest content available in the App Store. 2D or 3D, touch or tilt — if you can think it, you will be able to build it.

Player Size and Speed Improvements
Texture memory, Mono runtime and uncompressed audio runtime size have been reduced by up to 50%. We also improved the optimized script call optimization. This makes your games take less memory and run faster, while still looking and playing state of the art.

Portrait and Landscape Splash Screens
New and improved splash screens that you can choose from! Five splash screens are included in every built Xcode project (3 portait, 2 landscape). Just choose the one you want to use and rename it “Default.jpg”.

If you would like to evaluate Unity iPhone Publishing, or if you have any questions, then please feel free to contact us at sales@unity3d.com.

Additional Features, improvements, and changes
New Features and Improvements
Reduced memory footprint for uncompressed audio by 50%
“Memory usage for textures reduced by 50%. Texture memory is now freed once it has been submitted to OpenGLES on the device. The “Enable Get/SetPixels” flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc.
Improved iPhone script call optimization
Removed unused parts of Mono runtime
Reduced memory overhead while reading data from disk and slightly improved load times.
Support for several predefined splash-screens (portrait/landscape) for Indie version. Just rename one of the splash-screens in the output directory to Default.png
Exported audio session activation/deactivation functions to AppController.mm
Added Scripting Reference code examples for iPhone specific APIs
Bug Fixes
Fixed audio to play correctly after phone call / text message / alarm interruption occurs
Fixed compressed audio occasionally refusing to play
Fixed AudioSource.PlayOneShot to work correctly with compressed audio
Fixed audio to respect Mute switch and background iPod music
Fixed Pause function and time property for compressed audio clips
Fixed OpenAL memory leak
Fixed PhysX memory leaks
Fixed Audio and Animation assets leaking while loading new scene
Fixed a crash related to playing compressed audio in a sequence
Fixed memory leak while updating Mesh geometry data
Fixed several small memory leaks in rendering module
Fixed asynchronous .NET sockets
Fixed .NET threads
Fixed cross thread boundary calling to the delegates
Fixed UnityEngine.TextEditor stripping
Fixed GUI slider stripping
Fixed GUI scroll view stripping
Fixed IndexOutOfRange exception checking
Fixed Boo.Lang.dll stripping
Fixed occasional crashes of AOT cross compiler